What happens when a guest opens it
Survive first. Details after.
One tap breaks the seal. After that it is a short horror story in five scenes, two of which they have to play with their own finger, and every one of them is built to make them look the wrong way.

The seal
Open it
- What they see
- Black, fog, and blood coming slowly down the glass. A wax seal with a skull in it beats like a heart; the wax cracks and bleeds; claw marks drag down the screen; eyes open and shut in the fog.
- What keeps happening
- Every seven seconds lightning shows something standing at the bottom of the frame — and the second flash shows it closer.
- Then
- One tap on the blood-smeared “tap to break the seal” lets them in and switches the sound on. If they don’t dare, the seal breaks by itself.

Scene 1
The summons
- What they see
- A pinned sheet of paper with their name on it that refuses to say where or when: “where and when? survive first.” Blood drips from the top of the frame, lands on the pumpkin, the candle, the skull and the words, runs down them and pools on the floor — each drop with its own sound.
- Where the fright comes from
- “Read it carefully.” While they read, a skull the size of the screen slams in from the side with its jaw going, and a bony hand drags the pumpkin away.
- Then
- “It’s hungry — and it knows you’re coming.” Then the whole floor floods with blood and drains into the next scene.

Scene 2
The wheel of the damned
- What they see
- Eight sealed wedges under a dagger, bones round the rim, a skull in the hub. “Who are you coming as? The wheel decides. Drag it — hard.” A gentle nudge gets laughed at.
- Where the fright comes from
- A real flick becomes momentum: the ticks get wetter and heavier as it slows, the candles gutter, the eyes on the rim open, and the last two pegs are crawled over. Then silence, and the seal it stopped on bursts.
- Then
- “The wheel has decided. There is no spinning back.” A skull hits the camera and the chosen seal becomes a card.

Scene 3
Scratch to see who you are
- What they see
- The card is crusted in dried blood and ash. They scratch it with a finger — the brush widens as they speed up, a wet smear follows the finger, and a rasp follows the pressure.
- Where the fright comes from
- Halfway, fingers curl over the bottom edge of the card from underneath and get pulled away. At half revealed the crust cracks and falls, and whatever is under it opens its eyes and lunges at the screen.
- Then
- “It’s awake — and it’s wearing your face.” The glass shatters. That is who they are coming as.

Scene 4
The invitation
- What they see
- Their costume, breathing, with its one rule: “Come pale. Don’t come before dark.” Only now do they get the party: date, time, venue, your note, a dress code line that names their costume, and your RSVP line.
- The last trick
- Tapping “I’ll be there” wakes something: a sting, a laugh, eyes in the dark. Guests reply in the chat where the link landed.
- Then
- A “spin again? it won’t be kinder” button, for anyone who wants a different costume. It is never kinder.





